The players wake up in this room in a sick room in a private psychiatric asylum – and can only remember their first name. How did they get here? Why are they here? Perplexity spreads until a message from Sister Angie appears. She believes that the players have become victims of an intrigue and wants to help them. She has hidden clues in the room so that they cannot be found by her colleagues. With the clues, the players can solve the mystery of this mysterious case and escape from the institution.
Exciting side-quest story
Intrigue game with exciting side-quest story
Can be implemented anywhere
The game consists of two rooms. We recommend a room size of approx. 16 sqm each.
For all generations
The game is suitable for players from 12-99 years. It is particularly popular at corporate events or private occasions such as birthdays.
For up to 14 persons
2-14 people can play the game.
We recommend a duel mode for 8 or more people.
Side-Quest bonus system
The Side-Quest-Story bonus system offers players another level:
More time by answering additional tasks.
For mobile or stationary use:
You only receive the licence and take care of the equipment and the assembly yourself.
For mobile or stationary use:
Game concept with building instructions for installation in the room you have furnished
For mobile or stationary use:
Turnkey room – we will extend the room for you, including furniture.